I'm currently toying with a couple of ideas for a character, I'm just looking for input on whether these ideas could realistically be implemented in M&M 3e and if so, some general advice on actually building them (things I should take, things I should avoid, etc). I tried this ruleset out a few years ago very briefly, haven't touched it since. If you suspect someone of breaking a rule or acting inappropriately don't call them out, just report the post or message the mods.įrequently Asked Questions and Resource Guides.This includes commissions, subscriptions, etc. Any time you intend to post something for sale or advertise (that is not a licensed Green Ronin work or Superlink by M&M), message the mods ahead of time. This also extends to licensed works through Superlink by M&M. This includes official material from Green Ronin, reproductions, and dubious PDFs. All submitted posts must relate to Mutants and Masterminds, or tangentially related topics.Share your questions, campaigns, character builds and all other content related to the game! For all things Mutants and Masterminds, the superhero pen and paper RPG.
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